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rules:feats_and_spells:modified_spells

Spell Modifications:

  • Shield:
    1. Only cast preemptively, before attacks hit.
  • Tenser's Transformation:
    1. Temporary Hit Points: Gain 100 instead of 50.
    2. Attack Rolls: No advantage on attack rolls.
    3. Damage Increase: Additional 2d10 force damage instead of 2d12.
  • Disintegrate:
    1. Damage Increase: Additional 10d6 base damage.
    2. Higher-Level Casting: Increases damage by 6d6 per slot above 6th.
  • Simulacrum:
    1. Power Adjustment: Simulacrum has half the effective level of the target, but regains any rechargeable ability like normal.
  • Wish:
    1. Casting Time Modification: Causes stress when altering casting time to a bonus action.
    2. Extended Duration Spells: Causes stress when casting spells with longer durations as an action.

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rules/feats_and_spells/modified_spells.txt · Last modified: 2024/05/21 09:34 by traff