===== VirhspawnMesh (CR 21) ===== ^ Size | Large ^ ^ Type | Aberration ^ ^ Alignment | Chaotic Evil ^ ^ Armor Class | 19 (natural armor) ^ ^ Hit Points | 1200(20d8 + 60) * 8 ^ ^ Speed | 190 ft. hover ^ ^ STR ^ 7 (-2) ^ ^ DEX ^ 29 (+9) ^ ^ CON ^ 17 (+3) ^ ^ INT ^ 3 (-4) ^ ^ WIS ^ 27 (+8) ^ ^ CHA ^ 26 (+8) ^ * **Skills**: Stealth +21, Deception +20 * **Saving Throws:** DEX +17, WIS +16, CHA +16 * **Damage Resistances:** Acid, fire, cold * **Damage Immunities:** Poison, Psychic, Necrotic, Radiant * **Condition Immunities:** Charmed, Frightened, Poisoned * **Senses:** Truesight 120 ft., passive Perception 18 * **Languages:** Understands Celestial and Abyssal but can't speak * **Challenge:** 16 (15,000 XP) ---- {{ :rules:feats_and_spells:poisons:pasted:20240628-103818.png }} **Miraculous Healing.** As an action, the virhspawn can touch a creature to heal it for 24d12 + 220 hit points. **Horrifying Transformation.** As a bonus action, the virhspawn can reveal its true form, causing all creatures within 30 feet that can see it to make a DC 18 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. **Magical attacks** The virhspawn's attacks are magical and have +3 to hit. ---- ==== Actions ==== **Multiattack.** The virhspawn makes eight attacks with its tendrils. **Tendrils.** Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 56 (10d8 + 9) piercing damage + 45 (10d8) Acid damage. **Stealthy Ambush.** While in stone form, the virhspawn can make a surprise attack. If it hits, the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. **Charming Appearance.** The virhspawn can force a creature that sees it to make a DC 18 Wisdom saving throw or be charmed for 1 hour. The charmed creature regards the virhspawn as a friendly acquaintance. If the virhspawn or its allies harm the charmed creature, the effect does not end. The charmed creature is unaware of being charmed after the effect ends. **Shapechange.** The virhspawn can transform into a stone-like object, such as a statue or religious symbol, rolling stealth with a +10. [[character_and_npcs:start|Return]]