====== Mountain Worm Revenant (CR 27) ====== ^ Size | Gargantuan (Length of a mountain) ^ ^ Type | Aberration ^ ^ Alignment | Chaotic Evil ^ ^ Armor Class | 22 (natural armor) ^ ^ Hit Points | 1585 (30d12 + 1300) ^ ^ Speed | 100 ft., climb 100 ft, burrow 200. ^ ^ STR ^ 30 (+10) ^ ^ DEX ^ 18 (+4) ^ ^ CON ^ 30 (+10) ^ ^ INT ^ 40 (+15) ^ ^ WIS ^ 24 (+7) ^ ^ CHA ^ 12 (+1) ^ * **Skills:** Perception +14, Stealth +11 * **Saving Throws:** STR +18, DEX +12, CON +18, WIS +15 * **Damage Resistances:** Acid, Fire, Cold, Lightning * **Damage Immunities:** force, psychic, Poison, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks * **Condition Immunities:** Charmed, Frightened, Poisoned * **Senses:** Blindsight 120 ft., Passive Perception 24 * **Languages:** Understands Abyssal, Draconic, and Primordial but can't speak * **Challenge:** 27 (105,000 XP) **Traits** * **Ghostly Mountainous Presence:** The Mountain Worm Revenant can occupy the same space as other creatures and terrain, which is treated as difficult terrain. * **True Poison:** All poison damage dealt by this creature treats immunity as resistance and bypasses resistance completely. * **Magic Resistance:** The Mountain Worm Revenant has advantage on saving throws against spells and other magical effects. * **feature:** percieves time as if it was very slowe down, + 20 initiative and as one reaction per turn. * **feature:** 3 times per day the worm can as a reaction choose to revert the results of a offensive roll torwards itself, for exmaple conerting a critical hit into a cirirtical fail and making the attack miss. This is only for roll made by other creatures than the worm itself. * **Undying Vengeance:** If it dies, the corpse regains 50% of its HP and an additional 50% as temporary hit points. Its intelligence drops to one, and it attacks whatever killed it, then any other targets, dying after 1 hour regardless of its current HP. **Actions** * **Multiattack:** The Mountain Worm Revenant makes three attacks: one with its bite and two with its tail. * **Bite:** Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 36 (4d10 + 10) piercing damage plus 55 (10d10) poison damage. The target must make a DC 26 Constitution saving throw or be poisoned by [[rules:feats_and_spells:poisons:fleshwarp_toxin|Fleshwarp Toxin]]. * **Tail:** Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 32 (4d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone. * **Constrict:** Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 42 (6d8 + 10) bludgeoning damage. The target is grappled (escape DC 26), restrained, and the Mountain Worm Revenant can't constrict another target until the grapple ends. **Description** This terrifying aberration, formed from the corpse of a gigantic snake the size of a mountain, is a formidable challenge due to its sheer size and lethal poison that ignores immunities and resistances. This creature evolved from a magical corpse influenced by an intelligence from another reality, defying the natural laws of physics and magic. [[character_and_npcs:start|Return]]