===== Feats ===== **Sentinel**: * When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. __The creature cannot be larger than one size above you, or you must have at least as much strength as the target.__ * Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. * When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature. **Great Weapon Master**: * On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action. * __Whenever you score a critical hit with a heavy weapon that you are proficient with, double your weapon damage dice to the purpose of calculating the crit damage.__ **Elven Accuracy**: * Any race can use this. You have uncanny aim with attacks that rely on precision rather than brute force. * Increase your Dexterity, Intelligence, Wisdom, or Charisma by 1, to a maximum of 20. * Whenever __you are stealth__ and have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once. [[rules:feats_and_spells:start|Return]]