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rules:feats_and_spells:poisons:necrotic_miasma

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rules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:43] traffrules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:56] (current) traff
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 **Initial Effect:** **Initial Effect:**
 Upon exposure, all creatures within the area must make a DC 19 Constitution saving throw at the beginning of each turn spent in the miasma: Upon exposure, all creatures within the area must make a DC 19 Constitution saving throw at the beginning of each turn spent in the miasma:
-  * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition.+  * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition for 1 minute.
   * **On a Successful Save:** The creature does not take damage or become poisoned. However, the toxic nature of the air means they do not receive any actual oxygen, leading to potential suffocation as per D&D rules on holding breath.   * **On a Successful Save:** The creature does not take damage or become poisoned. However, the toxic nature of the air means they do not receive any actual oxygen, leading to potential suffocation as per D&D rules on holding breath.
  
rules/feats_and_spells/poisons/necrotic_miasma.1718531003.txt.gz · Last modified: 2024/06/16 09:43 by traff