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rules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:43] – traff | rules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:56] (current) – traff | ||
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**Initial Effect:** | **Initial Effect:** | ||
Upon exposure, all creatures within the area must make a DC 19 Constitution saving throw at the beginning of each turn spent in the miasma: | Upon exposure, all creatures within the area must make a DC 19 Constitution saving throw at the beginning of each turn spent in the miasma: | ||
- | * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition. | + | * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition |
* **On a Successful Save:** The creature does not take damage or become poisoned. However, the toxic nature of the air means they do not receive any actual oxygen, leading to potential suffocation as per D&D rules on holding breath. | * **On a Successful Save:** The creature does not take damage or become poisoned. However, the toxic nature of the air means they do not receive any actual oxygen, leading to potential suffocation as per D&D rules on holding breath. | ||