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rules:feats_and_spells:poisons:necrotic_miasma

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rules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:42] traffrules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:56] (current) traff
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 **Initial Effect:** **Initial Effect:**
 Upon exposure, all creatures within the area must make a DC 19 Constitution saving throw at the beginning of each turn spent in the miasma: Upon exposure, all creatures within the area must make a DC 19 Constitution saving throw at the beginning of each turn spent in the miasma:
- +  * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition for 1 minute
-  * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition. +  * **On a Successful Save:** The creature does not take damage or become poisoned. However, the toxic nature of the air means they do not receive any actual oxygen, leading to potential suffocation as per D&D rules on holding breath.
-  * **On a Successful Save:** The creature does not take damage or become poisoned, but the toxic nature of the air means they do not receive any actual oxygen; continued exposure can lead to suffocation.+
  
 **Secondary Effects:** **Secondary Effects:**
-  * **Extended Exposure:**  Every consecutive round a creature remains in the miasma, the DC for the Constitution saving throw increases by 1. If a creature fails three saves in a row, the damage from both acid and poison increases to 2d6 for each type. +  * **Extended Exposure:** Every consecutive round a creature remains in the miasma, the DC for the Constitution saving throw increases by 1. If a creature fails three saves in a row, the damage from both acid and poison increases to 2d6 for each type.
   * **Paralysis:** If a creature fails their saving throw by 5 or more, the overwhelming toxins paralyze the creature. This paralysis lasts until the creature is removed from the miasma and receives magical healing or until they pass a saving throw at the end of one of their turns after exiting the miasma.   * **Paralysis:** If a creature fails their saving throw by 5 or more, the overwhelming toxins paralyze the creature. This paralysis lasts until the creature is removed from the miasma and receives magical healing or until they pass a saving throw at the end of one of their turns after exiting the miasma.
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rules/feats_and_spells/poisons/necrotic_miasma.1718530949.txt.gz · Last modified: 2024/06/16 09:42 by traff