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rules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:32] – created traff | rules:feats_and_spells:poisons:necrotic_miasma [2024/06/16 09:56] (current) – traff | ||
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**Trigger: | **Trigger: | ||
- | The Necrotic Miasma | + | Necrotic Miasma |
**Initial Effect:** | **Initial Effect:** | ||
- | Upon exposure, all creatures within the area must make a DC 15 Constitution saving throw at the beginning of each turn spent in the miasma: | + | Upon exposure, all creatures within the area must make a DC 19 Constitution saving throw at the beginning of each turn spent in the miasma: |
- | + | * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition | |
- | * **On a Failed Save:** The creature takes 1d6 acid damage (representing chemical burns) and 1d6 poison damage (representing respiratory distress), and suffers from the Poisoned condition. | + | * **On a Successful Save:** The creature does not take damage or become poisoned. However, the toxic nature of the air means they do not receive any actual oxygen, leading |
- | * **On a Successful Save:** The creature does not take damage or become poisoned, | + | |
**Secondary Effects:** | **Secondary Effects:** | ||
- | Continuous exposure to the Necrotic Miasma can lead to long-term health issues: | ||
- | |||
* **Extended Exposure:** Every consecutive round a creature remains in the miasma, the DC for the Constitution saving throw increases by 1. If a creature fails three saves in a row, the damage from both acid and poison increases to 2d6 for each type. | * **Extended Exposure:** Every consecutive round a creature remains in the miasma, the DC for the Constitution saving throw increases by 1. If a creature fails three saves in a row, the damage from both acid and poison increases to 2d6 for each type. | ||
- | * **Suffocation:** Creatures relying on breathing can begin to suffocate, as the miasma makes the air unbreathable. Rules for suffocation in D&D state that a creature | + | * **Paralysis:** If a creature fails their saving throw by 5 or more, the overwhelming toxins paralyze |
- | + | ||
- | **Cure/ | + | |
- | The effects of the Necrotic Miasma can be mitigated by: | + | |
- | * **Magical Healing:** Spells such as '' | + | |
- | * **Antidote: | + | |