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rules:feats_and_spells:poisons:fleshwarp_toxin [2024/06/11 16:47] – traff | rules:feats_and_spells:poisons:fleshwarp_toxin [2024/06/11 21:38] (current) – traff | ||
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Upon exposure, the target must succeed in a DC 19 CON save or become poisoned for 1 minute. At the start of each turn, the poisoned creature must repeat the save. On a success, the poison ends. Each failure causes the creature' | Upon exposure, the target must succeed in a DC 19 CON save or become poisoned for 1 minute. At the start of each turn, the poisoned creature must repeat the save. On a success, the poison ends. Each failure causes the creature' | ||
- | If a creature fails this save by 10 or more before the poison ends, they transform into an incapacitated ball of flesh, unable to act. The transformation can only be reversed by Greater Restoration or Wish. | + | If a creature fails this save by 10 or more before the poison ends, they transform into an incapacitated ball of flesh, unable to act. Any transformation can only be reversed by Greater Restoration or Wish. |
Based off: Historically, | Based off: Historically, |