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rules:feats_and_spells:new_spells:electrovault_blitz

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rules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 02:04] – old revision restored (2024/02/04 01:54) traffrules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 02:21] (current) traff
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-====== Electrovault Blitz ======+====== Electrovault Conversion ======
  
   * **Level:** 10   * **Level:** 10
-  * **Casting Time:** 1 bonus action+  * **Casting Time:** 1 action
   * **Range:** Sight   * **Range:** Sight
-  * **Components:** V, S, M (a feather from a celestial bird and strand of wind elemental essence+  * **Components:** V, S, M (a feather from a celestial bird wrapped in conductive wire loop
-  * **Duration:** Until the end of each affected individual's turn+  * **Duration:** 1 minute or until extra damage is dealt
   * **School:** Transmutation   * **School:** Transmutation
   * **Classes:** Sorcerer, Wizard   * **Classes:** Sorcerer, Wizard
  
 **Spell Description:** **Spell Description:**
 +Electrovault Conversion imbues multiple chosen targets within sight with the power to transform into pure energy, achieving infinite speed. This spell redefines mobility by allowing each affected target to instantly relocate to any visible location, navigating the battlefield or environment with unprecedented freedom.
  
-Electrovault Blitz transcends the boundaries of the natural worldgranting the caster and any number of willing creatures they can see within range a phenomenal increase in speed. Upon casting, the affected parties are bestowed with a flying speed sufficient to reach the moonembodying the spell's defiance against terrestrial and celestial limits alike. This extraordinary velocity ensures evasion from opportunity attacks, as adversaries lack the means to anticipate or counter such swift movements. +**Mechanics:** 
- +Upon casting, any number of willing creatures you can see are granted infinite movement speed, alongside the capability to inflict an additional 30d12 lightning damage with their next attack or spellThis extraordinary effect lasts for up to 1 minute or ends immediately after any of the affected creatures utilize the bonus damageapplying individually to each creature.
-Additionally, this spell charges the caster and allies with an intense aura of electrical energy. By the conclusion of each affected individual's turn, the first spell or attack they execute delivers an additional 30d12 lightning damage to its target. This surge of power represents the transmutation of accumulated kinetic energy into a potent electrical onslaught. +
- +
-The spell's extensive acceleration and its capacity to traverse vast distances mandate that participants conclude their movement on a stable surface or risk a perilous descent. +
- +
-**Note:** Electrovault Blitz is crafted for spellcasters seeking to dramatically alter the dynamics of engagement, offering unmatched mobility across the cosmos and a triply enhanced capacity for destruction. It epitomizes the zenith of magical innovationwhere the wielder's command over space and energy unfolds with unparalleled might.+
  
 [[rules:feats_and_spells:new_spells:start| Return to Spells]] [[rules:feats_and_spells:new_spells:start| Return to Spells]]
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rules/feats_and_spells/new_spells/electrovault_blitz.1707012267.txt.gz · Last modified: 2024/02/04 02:04 by traff