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rules:feats_and_spells:new_spells:electrovault_blitz

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rules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 01:58] traffrules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 02:21] (current) traff
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-====== Electrovault Blitz ======+====== Electrovault Conversion ======
  
   * **Level:** 10   * **Level:** 10
-  * **Casting Time:** 1 bonus action+  * **Casting Time:** 1 action
   * **Range:** Sight   * **Range:** Sight
-  * **Components:** V, S, M (a feather from a celestial bird and strand of wind elemental essence+  * **Components:** V, S, M (a feather from a celestial bird wrapped in conductive wire loop
-  * **Duration:** Concentration, up to 1 minute+  * **Duration:** 1 minute or until extra damage is dealt
   * **School:** Transmutation   * **School:** Transmutation
   * **Classes:** Sorcerer, Wizard   * **Classes:** Sorcerer, Wizard
  
 **Spell Description:** **Spell Description:**
 +Electrovault Conversion imbues multiple chosen targets within sight with the power to transform into pure energy, achieving infinite speed. This spell redefines mobility by allowing each affected target to instantly relocate to any visible location, navigating the battlefield or environment with unprecedented freedom.
  
-Electrovault Blitz defies the conventional limits of movement and energygranting the caster and any number of willing creatures they can see within range an incredible surge of speed. Upon casting, the affected individuals gain a flying speed of 10,000 feet, moving with such velocity that they do not provoke opportunity attacks. +**Mechanics:** 
- +Upon casting, any number of willing creatures you can see are granted infinite movement speed, alongside the capability to inflict an additional 30d12 lightning damage with their next attack or spell. This extraordinary effect lasts for up to 1 minute or ends immediately after any of the affected creatures utilize the bonus damageapplying individually to each creature.
-This spell not only enhances mobility but also cloaks the caster and allies in a potent aura of electrical energy. The first spell or attack made by an affected individual within the spell's duration deals an extra 10d12 lightning damage, fueled by the kinetic energy harnessed during their accelerated movement. This transformation of kinetic to electrical energy culminates in a powerful discharge upon impact. +
- +
-The significant increase in movement capability requires precise control; thus, maintaining concentration is crucial. The affected individuals can utilize their enhanced speed at any point during the spell's durationallowing for tactical repositioning or escape. If concentration is broken, the spell ends early. +
- +
-**Note:** While this spell offers unmatched mobility and a formidable boost to offensive capabilities, its reliance on the caster's concentration demands strategic consideration. The potential to alter the course of battle with rapid strikes or swift retreats embodies the essence of high-level magical mastery.+
  
 [[rules:feats_and_spells:new_spells:start| Return to Spells]] [[rules:feats_and_spells:new_spells:start| Return to Spells]]
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rules/feats_and_spells/new_spells/electrovault_blitz.1707011895.txt.gz · Last modified: 2024/02/04 01:58 by traff