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rules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 01:58] – traff | rules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 02:21] (current) – traff | ||
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- | ====== Electrovault | + | ====== Electrovault |
* **Level:** 10 | * **Level:** 10 | ||
- | * **Casting Time:** 1 bonus action | + | * **Casting Time:** 1 action |
* **Range:** Sight | * **Range:** Sight | ||
- | * **Components: | + | * **Components: |
- | * **Duration: | + | * **Duration: |
* **School:** Transmutation | * **School:** Transmutation | ||
* **Classes: | * **Classes: | ||
**Spell Description: | **Spell Description: | ||
+ | Electrovault Conversion imbues multiple chosen targets within sight with the power to transform into pure energy, achieving infinite speed. This spell redefines mobility by allowing each affected target to instantly relocate to any visible location, navigating the battlefield or environment with unprecedented freedom. | ||
- | Electrovault Blitz defies the conventional limits of movement and energy, granting the caster and any number of willing creatures | + | **Mechanics: |
- | + | Upon casting, any number of willing creatures | |
- | This spell not only enhances mobility but also cloaks the caster and allies in a potent aura of electrical energy. The first spell or attack made by an affected individual within the spell' | + | |
- | + | ||
- | The significant increase in movement capability requires precise control; thus, maintaining concentration is crucial. The affected | + | |
- | + | ||
- | **Note:** While this spell offers unmatched mobility and a formidable boost to offensive capabilities, | + | |
[[rules: | [[rules: | ||
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