User Tools

Site Tools


rules:feats_and_spells:new_spells:electrovault_blitz

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 01:54] traffrules:feats_and_spells:new_spells:electrovault_blitz [2024/02/04 02:21] (current) traff
Line 1: Line 1:
-====== Electrovault Blitz ======+====== Electrovault Conversion ======
  
   * **Level:** 10   * **Level:** 10
-  * **Casting Time:** 1 bonus action+  * **Casting Time:** 1 action
   * **Range:** Sight   * **Range:** Sight
-  * **Components:** V, S, M (a feather from a celestial bird and strand of wind elemental essence+  * **Components:** V, S, M (a feather from a celestial bird wrapped in conductive wire loop
-  * **Duration:** Until the end of the caster's turn+  * **Duration:** 1 minute or until extra damage is dealt
   * **School:** Transmutation   * **School:** Transmutation
   * **Classes:** Sorcerer, Wizard   * **Classes:** Sorcerer, Wizard
  
 **Spell Description:** **Spell Description:**
 +Electrovault Conversion imbues multiple chosen targets within sight with the power to transform into pure energy, achieving infinite speed. This spell redefines mobility by allowing each affected target to instantly relocate to any visible location, navigating the battlefield or environment with unprecedented freedom.
  
-Electrovault Blitz is a spell that defies the very laws of physics and naturegranting the caster and any number of willing creatures they can see within range an extraordinary burst of movement. For the duration of the spell, the affected individuals gain a flying speed of 10,000 feet. This unparalleled velocity does not provoke opportunity attacks, as the movement is too swift for enemies to react. +**Mechanics:** 
- +Upon casting, any number of willing creatures you can see are granted infinite movement speed, alongside the capability to inflict an additional 30d12 lightning damage with their next attack or spell. This extraordinary effect lasts for up to 1 minute or ends immediately after any of the affected creatures utilize the bonus damage, applying individually to each creature.
-Furthermore, the spell imbues the caster and affected allies with a crackling aura of electrical energy. The next spell or attack made by each affected individual before the end of their turn unleashes an additional 10d12 lightning damage to the target. This bonus damage is a manifestation of the kinetic energy accumulated during their rapid movementconverted into a devastating electrical discharge. +
- +
-Due to the extreme acceleration and distance covered, the individuals must end their movement on a surface or in a space capable of supporting them, or they risk falling if they remain airborne. +
- +
  
 [[rules:feats_and_spells:new_spells:start| Return to Spells]] [[rules:feats_and_spells:new_spells:start| Return to Spells]]
rules/feats_and_spells/new_spells/electrovault_blitz.1707011663.txt.gz · Last modified: 2024/02/04 01:54 by traff