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rules:feats_and_spells:new_spells:accelerated_lightning_strike

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rules:feats_and_spells:new_spells:accelerated_lightning_strike [2024/02/04 00:27] traffrules:feats_and_spells:new_spells:accelerated_lightning_strike [2024/02/04 01:49] (current) traff
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   * **Level:** 10   * **Level:** 10
   * **Casting Time:** 1 action   * **Casting Time:** 1 action
-  * **Range:** 150 feet+  * **Range:** 1500 feet
   * **Components:** V, S, M (a shard of meteorite bound in conductive wires, and a prism of pure crystal)   * **Components:** V, S, M (a shard of meteorite bound in conductive wires, and a prism of pure crystal)
   * **Duration:** Instantaneous   * **Duration:** Instantaneous
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 **Spell Description:** **Spell Description:**
  
-Accelerated Lightning Strike is not a creation of energy but a sophisticated manipulation of existing cosmic forces. By tapping into the vast reservoirs of power from celestial bodies, such as stars or pulsars, the caster bends and channels this energy towards a target on the Earthly plane. This process is facilitated by minor arcane teleportation spells, which 'foldspace to transport the energy instantly across vast distances, allowing it to bypass any physical barrier.+Accelerated Lightning Strike harnesses and redirects the immense power of cosmic forces, such as the energy from stars or pulsars, directly at a target. This high-level spell doesn't simply create energy; it efficiently manipulates existing celestial energies, using minor arcane teleportation to fold space. This allows the spell to deliver multiple, focused discharges of lightning energy across vast distances, even bypassing physical barriers to reach its designated target.
  
-Upon casting, the targeted creature must make a Dexterity saving throw. failed save results in the creature taking 20d6 lightning damage, or half as much damage on a successful save. The unique method of energy manipulation and spatial folding enables the spell to strike repeatedlymanifesting as 1d4 + 2 separate instances of energy discharge in rapid succession. Each discharge can be directed at the same target or different targets, provided they are within 30 feet of the initial point of impact.+When the spell is cast, the target must attempt a Dexterity saving throw. On a failed savethe target suffers 14d6 lightning damage, or half as much on a successful save. Thanks to the spell's exceptional energy efficiency and the precise control over spatial teleportationit can strike the target or targets 1d4 + 2 times in rapid succession. Each of these strikes may be directed at the same creature or at different creatures within 30 feet of the initial target.
  
-The spell's innovative use of teleportation magic to achieve its effects allows for the repeated casting phenomenon. Each strike represents a new manipulation of cosmic energy, channeled through the fabric of space to the spell's focal point. This not only demonstrates the caster's mastery over both arcane and cosmic forces but also the spell's efficiency in harnessing such power for multiple attacks within a single casting.+**At Higher Levels:** Casting this spell with a spell slot of 11th level or higher increases the number of energy discharges by 1d4 for each slot level above 10th.
  
-**At Higher Levels:** When you cast this spell using a spell slot of 11th level or higher, the number of energy discharges increases by 1 for each slot level above 10th.+[[rules:feats_and_spells:new_spells:start| Return to Spells]]
  
rules/feats_and_spells/new_spells/accelerated_lightning_strike.1707006442.txt.gz · Last modified: 2024/02/04 00:27 by traff