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rules:feats_and_spells:new_spells:accelerated_lightning_strike

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rules:feats_and_spells:new_spells:accelerated_lightning_strike [2024/02/04 00:24] traffrules:feats_and_spells:new_spells:accelerated_lightning_strike [2024/02/04 01:49] (current) traff
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   * **Level:** 10   * **Level:** 10
   * **Casting Time:** 1 action   * **Casting Time:** 1 action
-  * **Range:** 5000 feet +  * **Range:** 1500 feet 
-  * **Components:** V, S, M (a lodestone and a piece of meteorite)+  * **Components:** V, S, M (a shard of meteorite bound in conductive wires, and a prism of pure crystal)
   * **Duration:** Instantaneous   * **Duration:** Instantaneous
   * **School:** Evocation   * **School:** Evocation
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 **Spell Description:** **Spell Description:**
  
-Accelerated Lightning Strike calls upon the raw, untamed power of cosmic forces, channeling a beam of lightning that transcends the barriers of space and time to target creature you can see within range. This spell harnesses energy from the cosmosaccelerating it to near-immeasurable speeds to ensure it can pass through any obstacleincluding solid matter, to reach its target.+Accelerated Lightning Strike harnesses and redirects the immense power of cosmic forces, such as the energy from stars or pulsars, directly at target. This high-level spell doesn't simply create energy; it efficiently manipulates existing celestial energiesusing minor arcane teleportation to fold space. This allows the spell to deliver multiplefocused discharges of lightning energy across vast distanceseven bypassing physical barriers to reach its designated target.
  
-Upon casting, the target must make a Dexterity saving throw. failed save results in the target taking 20d6 lightning damage, or half as much damage on a successful save. The spell'advanced manipulation of energy allows it to strike repeatedly, whipping the target 1d4 + 2 times in a single casting. Each strike can be directed at the same target or different targets, provided subsequent targets are within 30 feet of the first.+When the spell is cast, the target must attempt a Dexterity saving throw. On a failed savethe target suffers 14d6 lightning damage, or half as much on a successful save. Thanks to the spell'exceptional energy efficiency and the precise control over spatial teleportation, it can strike the target or targets 1d4 + 2 times in rapid succession. Each of these strikes may be directed at the same creature or at different creatures within 30 feet of the initial target.
  
-The lightning summoned by this spell is not just any electrical discharge; it's a concentrated, high-velocity energy beam that, due to its speed and intensity, momentarily illuminates the area with a brilliant flash, capable of passing unaffected through any barrier to reach its destination.+**At Higher Levels:** Casting this spell with a spell slot of 11th level or higher increases the number of energy discharges by 1d4 for each slot level above 10th.
  
-**At Higher Levels:** When you cast this spell using a spell slot of 11th level or higher, the number of strikes increases by 1 for each slot level above 10th.+[[rules:feats_and_spells:new_spells:start| Return to Spells]]
  
rules/feats_and_spells/new_spells/accelerated_lightning_strike.1707006263.txt.gz · Last modified: 2024/02/04 00:24 by traff